The PokéIQ Games · 🤼
Wrestling in 3D
Which Pokémon is the hardest to push out of the ring? Eight Pokémon in the wrestling, scored from their real stats with real physics and the sport's real rules, then played out in 3D. Pick your own line-up, share it or make a video.
Results · Wrestling
| # | Pokémon | Ring strength | Weight |
|---|---|---|---|
| 1 | Groudon | Gold | 950 kg |
| 2 | Stakataka | Silver | 820 kg |
| 3 | Melmetal | Bronze | 800 kg |
| 4 | Glastrier | — | 800 kg |
| 5 | Mudsdale | — | 920 kg |
| 6 | Celesteela | — | 999.9 kg |
| 7 | Eternatus | — | 950 kg |
| 8 | Dialga | — | 683 kg |
Who is the best of all Pokémon? See the wrestling records for all 1,025 Pokémon.
How it works
The formula
- Push = 88 N × kg^(2/3) × Attack/100; brace = 46 N × kg^(2/3) × Defence/100 + 0.6 × its weight in friction.
- The bout: both charge (momentum from Speed and mass), lock up, and whoever's push beats the other's brace drives the pair back; seeded surges swing it; stamina comes from HP.
- Out of the ring (a sumo dohyō, 4.55 m across, or bigger for a giant) loses; after 30 s, the one pushed further back does.
Inputs: Attack, Defence, Speed, HP and weight.
Modelled
- A knockout bracket seeded by push + brace
- A bronze bout
Not modelled
- Moves, throws or battle damage (that's Mass Battle): pure strength and mass
The numbers that turn stats into strength, speed and spring are ours, anchored so a 70 kg athlete with base 100 lands an elite human mark; every constant and its source is in the open in lib/games/constants.ts.