The PokéIQ Games · 🏋️
Weightlifting in 3D
Who's the strongest Pokémon? The clean & jerk Eight Pokémon in the weightlifting, scored from their real stats with real physics and the sport's real rules, then played out in 3D. Pick your own line-up, share it or make a video.
Results · Weightlifting
| # | Pokémon | Mark | Weight |
|---|---|---|---|
| 1 | Groudon | 1,693 kg | 950 kg |
| 2 | Stakataka | 1,547 kg | 820 kg |
| 3 | Melmetal | 1,507 kg | 800 kg |
| 4 | Glastrier | 1,433 kg | 800 kg |
| 5 | Mudsdale | 1,270 kg | 920 kg |
| 6 | Celesteela | 1,093 kg | 999.9 kg |
| 7 | Dialga | 1,046 kg | 683 kg |
| 8 | Metagross | 1,039 kg | 550 kg |
Who is the best of all Pokémon? See the weightlifting records for all 1,025 Pokémon.
How it works
The formula
- Best lift = 190 kg × (kg/70)^(2/3) × (Attack/100) × (Defence/100)^0.25: muscle force grows with mass^(2/3), the allometric rule behind the Sinclair coefficients.
- Three attempts in the IWF's rising-bar order: open at 90%, then about 96%, then 100%; a miss repeats the weight.
- Each lift succeeds with a chance that falls quickly above the day's best (a logistic 1% wide).
- Real plates in 1 kg steps (IWF colours) on a 20 kg bar with 2.5 kg collars; lighter bars for light lifts.
Inputs: Attack, Defence and weight.
Modelled
- A heavy Pokémon is strong but not proportionally stronger
- Pound for pound (lift ÷ bodyweight) as its own award
Not modelled
- The snatch
- Technique faults
The numbers that turn stats into strength, speed and spring are ours, anchored so a 70 kg athlete with base 100 lands an elite human mark; every constant and its source is in the open in lib/games/constants.ts.